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Saboteur 3D

Saboteur 3D

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Devlog

  • Saboteur 3D Now Properly Full-Screen
    October 22, 2021 by Stephen Smith
    1
    #full-screen, #godot
    Thanks to some feedback, it came to my attention that none of my games were properly full-screen at higher resolutions, like 1920 x 1080. I'm currently working my way through my games and fixing this,... Continue reading
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Updated 4 days ago